A prime example would be scattered people looking at a stage, or fish in a tank swimming in the same direction.Įasily apply effects like weathering and staining to the edges of objects with Edge Map/Edge Shader. You can now have scattered items look in the same direction quickly and easily using Scatter Look At. For example, you can set upper and lower limits for treeline, and waterline, and scatter some clouds around mountain tops without affecting the lower part of the scene. Corona Tile Map also lets you create multiple inputs and outputs, which means one tile map can be used to control results for color, glossiness, bump, displacement, and more, rather than having to keep several different tile maps in sync.ĭefine upper and lower limits for scattering, creating more realistic and captivating nature scenes with Scatter Altitude. The Corona MappingRandomizer and MultiMap now come with “by tile id” modes, so that you can randomize results by each tile if desired. You can now use bitmaps or procedural maps to define the colors of the tiles and repeat, randomize, or even tessellate an image onto the tiles, depending on your needs.
Easily create stunning bathrooms, kitchens, walls, and floors with procedural tiles thanks to the Corona Tile Map.